Unity 2D物理事件表
Rigidbody2D手册
UFKC表示 Use Full Kinematic Contacts
| Rigidbody2D类型 | 可与之产生Collision事件的Rigidbody2D类型 | 可与之产生Trigger事件的Rigidbody2D类型 |
|---|---|---|
| Dynamic | Dynamic,Kinematic(含UFKC),Static | Dynamic,Kinematic(含UFKC),Static |
| Kinematic | Dynamic,Kinematic-UFKC | Dynamic,Kinematic(含UFKC),Static |
| Kinematic-UFKC | Dynamic,Kinematic(含UFKC),Static | Dynamic,Kinematic(含UFKC),Static |
| Static (或无Rigidbody2D组件) | Dynamic,Kinematic-UFKC | Dynamic,Kinematic(含UFKC) |
切换Simulate开关状态时,交叠双方能收到Enter/Exit事件。