原文
在此体验.
只需要包含#include <experimental/meta>.
#include <experimental/meta>
int main() {constexpr auto r = ^int;typename[:r:] x = 42;// ==: int x = 42;typename[:^char:] c = '*';// ==: char c = '*';
}
选择成员
这是一个操作成员的小示例:
struct S { unsigned i:2, j:6; };
consteval auto member_number(int n) {if (n == 0) return ^S::i;else if (n == 1) return ^S::j;
}
int main() {S s{0, 0};s.[:member_number(1):] = 42;//等同于:`s.j=42`;s.[:member_number(5):] = 0;//错误`(member_number(5)`不是常量).
}
通过提升(reflection)operator先返回meta::info反射类型,再通过splicing重新得到成员类型,从而访问成员.
类型列表转类型大小列表:
constexpr std::array types = {^int, ^float, ^double};//这里需要`consteval`,因为尚未实现`consteval`传播`(P2564)`constexpr std::array sizes = []() consteval {std::array<std::size_t, types.size()> r;std::transform(types.begin(), types.end(), r.begin(), std::meta::size_of);return r;
}();
static_assert(sizes[0] == sizeof(int));
static_assert(sizes[1] == sizeof(float));
static_assert(sizes[2] == sizeof(double));
该示例同样很简单,不多讲,最终大小的内容就相当于:
std::array<std::size_t, 3> sizes = {sizeof(int), sizeof(float), sizeof(double)};
造整序
通过反射来简化实现make_integer_sequence:
template<typename T>
consteval std::meta::info make_integer_seq_refl(T N) {std::vector args{^T};for (T k = 0; k < N; ++k) {args.push_back(std::meta::reflect_value(k));}return substitute(^std::integer_sequence, args);
}
template<typename T, T N>using make_integer_sequence = [:make_integer_seq_refl<T>(N):];
static_assert(std::same_as<make_integer_sequence<int, 10>,std::make_integer_sequence<int, 10>>);
该实现逻辑也比较清晰,主要涉及两个reflect_value和substitude元函数.
其中,reflect_value的声明为:
namespace std::meta {template<typename T>consteval auto reflect_value(T const&)->info;template<typename R>consteval auto reflect_values(R const&)->std::span<info>;
}
这两个元函数来把Constantvalue(s)提升为(meta::info)反射类型表示,如:
constexpr std::vector<int> v{ 1, 2, 3 };
constexpr std::span<std::meta::info> rv = reflect_values(v);
随后,便可把该提升序列重新Splicing出来,如按模板参数使用:
std::integer_sequence<int, ...[:rv:]...> is123;
//与std::integer_sequence<int,1,2,3>相同
以上仅是示例,EDGReflection尚不支持reflect_values,只支持reflect_value.
因此,
args.push_back(std::meta::reflect_value(k));
的意思,就是生成一个常数序列,再通过生成的序列创建一个std::integer_sequence,需要用到如下标准声明的substitute元函数:
namespace std::meta {consteval auto substitute(info templ, std::span<info> args)->info { ... };
}
功能是根据已有类型,参数,生成新的类型.一例:
using namespace std::meta;
template<typename ... Ts> struct X {};
template<> struct X<int, int> {};
constexpr info type = ^X<int, int, float>;
constexpr info templ = template_of(type);
constexpr span<info> args = template_arguments_of(type);
constexpr info new_type = substitute(templ, args.subspan(0, 2));typename[:new_type:] xii; //`X<int,int>`类型来选择`特化`.不能实例化`显式/部分特化`取代的`主模板定义`.
根据X<int,int,float>生成了新的X<int,int>类型.
但是,EDG目前有些局限,它使用std::vector<info>来代替std::span<info const>,因此
substitute(^std::integer_sequence, args);
中才使用std::vector<info>参数.
用反射来取类布局信息:
struct member_descriptor
{std::size_t offset;std::size_t size;bool operator==(member_descriptor const&) const = default;
};
//返回`std::array<member_descriptor,N>`
template <typename S>
consteval auto get_layout() {constexpr size_t N = []() consteval {return nonstatic_data_members_of(^S).size();}();std::array<member_descriptor, N> layout;[: expand(nonstatic_data_members_of(^S)) :] >> [&, i=0]<auto e>() mutable {layout[i] = {.offset=offset_of(e), .size=size_of(e)};++i;};return layout;
}
struct X
{char a;int b;double c;
};
constexpr auto Xd = get_layout<X>();
static_assert(Xd.size() == 3);
static_assert(Xd[0] == member_descriptor{.offset=0, .size=1});
static_assert(Xd[1] == member_descriptor{.offset=4, .size=4});
static_assert(Xd[2] == member_descriptor{.offset=8, .size=8});
get_layout()是主要逻辑点,来取类型的非静态数据成员信息,在member_descriptor里面保存信息.
因为EDG目前不支持扩展语句,所以增加了一些实现的复杂度.如果使用扩展语句,核心语句实现可这样:
std::array<member_descriptor, N> layout;
int i = 0;
template for (constexpr auto e : std::meta::nonstatic_data_members_of(^S)) {layout[i] = {.offset=offset_of(e), .size=size_of(e)};++i;
}
expand()是EDG对扩展语句的临时平替,实现为:
namespace __impl {template<auto... vals>struct replicator_type {template<typename F>constexpr void operator>>(F body) const {(body.template operator()<vals>(), ...);}};template<auto... vals>replicator_type<vals...> replicator = {};
}
template<typename R>
consteval auto expand(R range) {std::vector<std::meta::info> args;for (auto r : range) {args.push_back(reflect_value(r));}return substitute(^__impl::replicator, args);
}
示例中其他使用的元函数皆这样,逻辑清晰,不必多讲.
枚举到串
最经典的示例,相当于反射界的你好,世界.
最经典的当属标准版本:
template <typename E>requires std::is_enum_v<E>
constexpr std::string enum_to_string(E value) {template for (constexpr auto e : std::meta::members_of(^E)) {if (value == [:e:]) {return std::string(std::meta::name_of(e));}}return "<unnamed>";
}
enum Color { red, green, blue };
static_assert(enum_to_string(Color::red) == "red");
static_assert(enum_to_string(Color(42)) == "<unnamed>");
及反操作版本:
template <typename E>requires std::is_enum_v<E>
constexpr std::optional<E> string_to_enum(std::string_view name) {template for (constexpr auto e : std::meta::members_of(^E)) {if (name == std::meta::name_of(e)) {return [:e:];}}return std::nullopt;
}
但是EDG不支持扩展语句,所以使用expand()代替:
template<typename E>requires std::is_enum_v<E>
constexpr std::string enum_to_string(E value) {std::string result = "<unnamed>";[:expand(std::meta::enumerators_of(^E)):] >>[&]<auto e>{if (value == [:e:]) {result = std::meta::name_of(e);}};return result;
}
enum Color { red, green, blue };
static_assert(enum_to_string(Color::red) == "red");
static_assert(enum_to_string(Color(42)) == "<unnamed>");
该实现的复杂度为O(N),他们提供了另一个利用Ranges算法只需要O(log(N))复杂度的实现:
template <typename E>requires std::is_enum_v<E>
constexpr std::string enum_to_string(E value) {constexpr auto enumerators =std::meta::members_of(^E)| std::views::transform([](std::meta::info e){return std::pair<E, std::string>(std::meta::value_of<E>(e), std::meta::name_of(e));})| std::ranges::to<std::map>();auto it = enumerators.find(value);if (it != enumerators.end()) {return it->second;} else {return "<unnamed>";}
}
这样借助std::map来实现.
实现元组
与传统递归继承实现相比,更简单的Tuple实现法:
namespace std::meta {consteval auto make_nsdm_description(info type, nsdm_options options = {}) {return nsdm_description(type, options);}
}
template<typename... Ts> struct Tuple {struct storage;static_assert(is_type(define_class(^storage, {make_nsdm_description(^Ts)...})));storage data;Tuple(): data{} {}Tuple(Ts const& ...vs): data{ vs... } {}
};
template<typename... Ts>struct std::tuple_size<Tuple<Ts...>>: public integral_constant<size_t, sizeof...(Ts)> {};
template<std::size_t I, typename... Ts>
struct std::tuple_element<I, Tuple<Ts...>> {static constexpr std::array types = {^Ts...};using type = [: types[I] :];
};
consteval std::meta::info get_nth_nsdm(std::meta::info r, std::size_t n) {return nonstatic_data_members_of(r)[n];
}
template<std::size_t I, typename... Ts>constexpr auto get(Tuple<Ts...> &t) noexcept -> std::tuple_element_t<I, Tuple<Ts...>>& {return t.data.[:get_nth_nsdm(^decltype(t.data), I):];}
template<std::size_t I, typename... Ts>constexpr auto get(Tuple<Ts...> const&t) noexcept -> std::tuple_element_t<I, Tuple<Ts...>> const& {return t.data.[:get_nth_nsdm(^decltype(t.data), I):];}
template<std::size_t I, typename... Ts>constexpr auto get(Tuple<Ts...> &&t) noexcept -> std::tuple_element_t<I, Tuple<Ts...>> && {return std::move(t).data.[:get_nth_nsdm(^decltype(t.data), I):];}
int main() {auto [x, y, z] = Tuple{1, 'c', 3.14};assert(x == 1);assert(y == 'c');assert(z == 3.14);
}
这样实现的关键在于生成代码,而EDG当前并不支持注入源码,所以提供了丐版的std::meta::nsdm_description和std::meta::define_class替代元函数,来允许合成简单的struct/union类型.声明为:
namespace std::meta {struct nsdm_options_t {optional<string_view> name;optional<int> alignment;optional<int> width;};consteval auto nsdm_description(info type, nsdm_options options = {}) -> info;consteval auto define_class(info class_type, span<info const>) -> info;
}
nsdm_description返回给定类型非静态数据成员的反射描述信息,nsdm_options_t指定数据成员的比如名,对齐和宽度等额外信息,
而define_class接受一个不完整的class/struct/union和非静态数据成员的反射元信息序列(由nsdm_description的返回值构成),把这些非静态数据成员注入到生成类型里面.
这就是注入源码的基本能力,弱化版的实现.
如:
template<typename T> struct S;
constexpr auto U = define_class(^S<int>, {nsdm_description(^int, {.name="i", .align=64}),nsdm_description(^int, {.name="j", .align=64}),
});
// S<int> ==等价于.
// template<> struct S<int> {
// alignas(64) int i;
// alignas(64) int j;
// };
为S自动生成的非静态数据成员,如果不指定nsdm_options_t,则生成的数据成员名默认为_0,_1,_2....
回到Tuple的实现,传统方法一个是递归继承,一个是递归复合,实现后者时有许多问题,因此一般利用前者实现.
而利用反射的生成代码能力,可直接合成一个storage内部类,把所有Tuple元素全部注入到该内部类当中,便可轻易地生成一个Tuple类.
借助反射,很容易实现std::tuple_element:
template<std::size_t I, typename... Ts>
struct std::tuple_element<I, Tuple<Ts...>> {static constexpr std::array types = {^Ts...};using type = [: types[I] :];
};
std::get的实现同样简单:
consteval std::meta::info get_nth_nsdm(std::meta::info r, std::size_t n) {return nonstatic_data_members_of(r)[n];
}
template<std::size_t I, typename... Ts>constexpr auto get(Tuple<Ts...> &t) noexcept -> std::tuple_element_t<I, Tuple<Ts...>>& {return t.data.[:get_nth_nsdm(^decltype(t.data), I):];}
通过反射,可直接操作类型元信息,不再需要额外的奇技淫巧去递归取这些信息.
构到构数组
这也是一个生成代码的示例:
namespace std::meta {consteval auto make_nsdm_description(info type, nsdm_options options = {}) {return nsdm_description(type, options);}
}template <typename T, std::size_t N>
struct struct_of_arrays_impl;
consteval auto make_struct_of_arrays(std::meta::info type,std::meta::info N) -> std::meta::info {std::vector<std::meta::info> old_members = nonstatic_data_members_of(type);std::vector<std::meta::nsdm_description> new_members = {};for (std::meta::info member : old_members) {auto array_type = substitute(^std::array, {type_of(member), N });auto mem_descr = make_nsdm_description(array_type, {.name = name_of(member)});new_members.push_back(mem_descr);}return std::meta::define_class(substitute(^struct_of_arrays_impl, {type, N}),new_members);
}
template <typename T, size_t N>
using struct_of_arrays = [: make_struct_of_arrays(^T, ^N) :];
struct point {float x;float y;float z;
};
int main() {using points = struct_of_arrays<point, 2>;points p = {.x={1.1, 2.2},.y={3.3, 4.4},.z={5.5, 6.6}};static_assert(p.x.size() == 2);static_assert(p.y.size() == 2);static_assert(p.z.size() == 2);for (size_t i = 0; i != 2; ++i) {std::cout << "p[" << i << "] = (" << p.x[i] << ", " << p.y[i] << ", " << p.z[i] << ")\n";}
}
//输出:
//p[0]=(1.1,3.3,5.5)
//p[1]=(2.2,4.4,6.6)
把当前结构类型的所有非静态数据成员取出来,再根据这些信息重新生成数组形式的成员.
最后生成的points相当于:
using points = struct_of_arrays<point, 2>;
// struct points {
// std::array<float, 2> x;
// std::array<float, 2> y;
// std::array<float, 2> z;
// };
解析命令行选项
再来看一个利用反射仿Rustclap(CommandLineArgumentParser)的实现,clap是Rust的命令行参数解析器.
最终效果为:
struct Args : Clap {Option<std::string, {.use_short=true, .use_long=true}> name;Option<int, {.use_short=true, .use_long=true}> count = 1;
};
int main(int argc, char** argv) {auto opts = Args{}.parse(argc, argv);for (int i = 0; i < opts.count; ++i) { //`opts.count`的类型为`int`.std::print("Hello {}!", opts.name); //`opts.name`类型为`std::string`}
}
示例中定制的Args支持两个参数,一个是name,一个是有默认值的count.如果编译参数为:
./test -n WG21 -c 7
-n就对应于name,-c对应于count.则输出结果将为:
Hello WG21!
Hello WG21!
Hello WG21!
Hello WG21!
Hello WG21!
Hello WG21!
Hello WG21!
可在Args中定制自己的参数列表,在Clap中封装了所有的解析操作.
要实现此效果,先要定义Flags和Option.
struct Flags {bool use_short;bool use_long;
};
template <typename T, Flags flags>
struct Option {std::optional<T> initializer;Option() = default;Option(T t) : initializer(t) { }static constexpr bool use_short = flags.use_short;static constexpr bool use_long = flags.use_long;
};
Flags来表示参数,比如短形式为-n,长形式就为--name,可根据不同方式来解析.Option来表示定制的可选参数,有两个构造器,表示可选初化参数值.
比如只写./test -n WG21,此时count提供默认初化为1,从而简化参数.
接着,定义Clap的解析方式:
struct Clap {template <typename Spec>auto parse(this Spec const& spec, int argc, char** argv) {//...}
};
这里使用了C++23的推导本作为定制点的表示方式,从而简化传统的CRTP方式.把argc和argv传递进来,下一步操作:
template <typename Spec>
auto Clap::parse(this Spec const& spec, int argc, char** argv) {std::vector<std::string_view> cmdline(argv + 1, argv + argc);//检查`cmdline`是否包含`--help`等.struct Opts;static_assert(is_type(spec_to_opts(^Opts, ^Spec)));Opts opts;//...
如果参数列表为./test -n WG21 -c 7,则除了第一个参数,剩余的实际参数都保存到cmdline中,所以cmdline的大小为4.
接着开始解析,先通过生成代码自动生成Opts类,该类作为解析的结果,也就是auto opts=Args{}.parse(argc,argv);中的opts类型.
根据用户自定义的Args类中的非静态数据成员自动生成该返回类型,生成后的结构为:
struct Opts { std::string name; int count; };
通过spec_to_opts来生成,实现为:
consteval auto spec_to_opts(std::meta::info opts, std::meta::info spec) -> std::meta::info {std::vector<std::meta::nsdm_description> new_members;for (auto member : nonstatic_data_members_of(spec)) {auto new_type = template_arguments_of(type_of(member))[0];new_members.push_back(make_nsdm_description(new_type, {.name=name_of(member)}));}return define_class(opts, new_members);
}
逻辑不算复杂,就是使用前面的nsdm_description和define_class来生成简单类型的代码.
因为不支持扩展语句,因此下一步要借助新Z类型和expand()来遍历参数.
template <typename Spec>
auto Clap::parse(this Spec const& spec, int argc, char** argv) {//...struct Z {std::meta::info spec;std::meta::info opt;};[:std::meta::expand([]() consteval {auto spec_members = nonstatic_data_members_of(^Spec);auto opts_members = nonstatic_data_members_of(^Opts);std::vector<Z> v;for (size_t i = 0; i != spec_members.size(); ++i) {v.push_back({.spec=spec_members[i], .opt=opts_members[i]});}return v;}()):] >> [&]<auto Z>{//...}
Z包含两个分别保存Args和Opts的非静态数据成员信息的成员,当前示例它的大小为2.每一组信息就对应一个参数,2个分别对应-n和-c.
如果用扩展语句写,逻辑会更加清晰,对应写法为:
template for (constexpr auto [sm, om] : std::views::zip(nonstatic_data_members_of(^Spec),nonstatic_data_members_of(^Opts))) {//...
}
具体处理每一组参数的逻辑如下:
template <typename Spec>
auto Clap::parse(this Spec const& spec, int argc, char** argv) {//...>> [&]<auto Z>{constexpr auto sm = Z.spec;constexpr auto om = Z.opt;auto& cur = spec.[:sm:];//查找与此选项关联的参数auto it = std::find_if(cmdline.begin(), cmdline.end(),[&](std::string_view arg){return cur.use_short && arg.size() == 2 && arg[0] == '-' && arg[1] == name_of(sm)[0]|| cur.use_long && arg.starts_with("--") && arg.substr(2) == name_of(sm);});if (it == cmdline.end()) {//无此参数if constexpr (has_template_arguments(type_of(om)) && template_of(type_of(om)) == ^std::optional) {//`类型`是可选的,所以参数也是return;} else if (cur.initializer) {//类型不是可选的,但提供了一个可用的初化器.opts.[:om:] = *cur.initializer;return;} else {std::cerr << "Missing required option " << name_of(sm) << '\n';std::exit(EXIT_FAILURE);}} else if (it + 1 == cmdline.end()) {std::cout << "Option " << *it << " for " << name_of(sm) << " is missing a value\n";std::exit(EXIT_FAILURE);}//好了,找到了参数,试解析一下auto iss = std::ispanstream(it[1]);if (iss >> opts.[:om:]; !iss) {std::cerr << "Failed to parse " << it[1] << " into option " << name_of(sm)<< " of type " << name_of(type_of(om))<< '\n';std::exit(EXIT_FAILURE);}};return opts;
}
整体实现思路就是,在cmdline参数列表中,根据cur中的信息查找,如果未查到,则看参数是否可选,有默认可选值的,就把该值读取出来,保存到opts中;
如果查找到的位置后面没有紧跟参数值,如-n后面什么也没有,则缺少参数值.
如果找到了参数,则使用C++23std::ispanstream把值读取到opts返回值当中,it查找到的位置为参数的位置,参数位置后面的it[1]就是参数值的位置.
如此便借助反射实现了一个可定制的Clap,逻辑还是比较清晰的,但受限于当前的实现,绕了一些弯路,稍微麻烦了一些.
完整实现为:
//库
namespace clap {struct Flags {bool use_short;bool use_long;};template <typename T, Flags flags>struct Option {std::optional<T> initializer;Option() = default;Option(T t) : initializer(t) { }static constexpr bool use_short = flags.use_short;static constexpr bool use_long = flags.use_long;};consteval auto spec_to_opts(std::meta::info opts, std::meta::info spec) -> std::meta::info {std::vector<std::meta::nsdm_description> new_members;for (auto member : nonstatic_data_members_of(spec)) {auto new_type = template_arguments_of(type_of(member))[0];new_members.push_back(make_nsdm_description(new_type, {.name=name_of(member)}));}return define_class(opts, new_members);}struct Clap {template <typename Spec>auto parse(this Spec const& spec, int argc, char** argv) {std::vector<std::string_view> cmdline(argv + 1, argv + argc);//检查`cmdline`是否包含`--help`等.struct Opts;static_assert(is_type(spec_to_opts(^Opts, ^Spec)));Opts opts;struct Z {std::meta::info spec;std::meta::info opt;};[:std::meta::expand([]() consteval {auto spec_members = nonstatic_data_members_of(^Spec);auto opts_members = nonstatic_data_members_of(^Opts);std::vector<Z> v;for (size_t i = 0; i != spec_members.size(); ++i) {v.push_back({.spec=spec_members[i], .opt=opts_members[i]});}return v;}()):] >> [&]<auto Z>{constexpr auto sm = Z.spec;constexpr auto om = Z.opt;auto& cur = spec.[:sm:];//查找与此选项关联的参数auto it = std::find_if(cmdline.begin(), cmdline.end(),[&](std::string_view arg){return cur.use_short && arg.size() == 2 && arg[0] == '-' && arg[1] == name_of(sm)[0]|| cur.use_long && arg.starts_with("--") && arg.substr(2) == name_of(sm);});if (it == cmdline.end()) {//无此参数if constexpr (has_template_arguments(type_of(om)) && template_of(type_of(om)) == ^std::optional) {//类型是可选的,所以参数也是return;} else if (cur.initializer) {//该类型不是可选的,但提供了一个可用初化器.opts.[:om:] = *cur.initializer;return;} else {std::cerr << "Missing required option " << name_of(sm) << '\n';std::exit(EXIT_FAILURE);}} else if (it + 1 == cmdline.end()) {std::cout << "Option " << *it << " for " << name_of(sm) << " is missing a value\n";std::exit(EXIT_FAILURE);}//好了,找到了参数,试解析一下auto iss = std::ispanstream(it[1]);if (iss >> opts.[:om:]; !iss) {std::cerr << "Failed to parse " << it[1] << " into option " << name_of(sm)<< " of type " << name_of(type_of(om))<< '\n';std::exit(EXIT_FAILURE);}};return opts;}};
}
小结
若按100%来谈论反射的进度,前两年更新时进度大概在20%-30%,而如今大概到了30%-40%.从本文也可见已更加完善了实现,也全部支持最新语法,其他相关的反射特性也有了平替的丐版实现,虽说还不够简便,也缺少很多功能,但至少能用了.
我想C++反射也是要分几次标准才能真正完善,进度到60%大概可第一次进标准,也就是进C++26.此时会缺少注入源码该强特性,及自定义属性这类辅助特性,只会包含最基本的反射特性.
即使如此,也敲开C++第三阶段元编程大门,绝对会是一个强大的C++新纪元,产生式元编程也会更加流行.